I understand why - but it's really weird to see characters like Darth Marr run up to you and the first thing he does is cast a heal on you! You meet with Darth Marr on the engineering deck and he becomes your companion! So exciting! This was also where I was immediately weirded out by the fact that since KotFE any new companions are set to act as healers by default.
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You free your ship and can tell your crew to either flee or to stay and fight. You fight some more skytroopers when the companion to whom you talked briefly before boarding Marr's ship radios you that the airlock has been shot up but the clamps are stuck and they can't get away. You get to choose whose orders are followed and it's noted that both soldiers have an opinion on this that they will remember. The Imperial Sergeant Dol argues to quickly shut the closest blast door to keep the enemies out, while the Republic Corporal Ralo doesn't want to leave anyone behind. In the port section, some soldiers from both factions are cut off fighting skytroopers. The background chatter has Imperial and Republic soldiers sticking together against the unknown threat. You fight a couple of inconsequential feeling skytrooper groups, which are obviously intended to teach new players starting at level 60 the basics of combat. Your character volunteers to take out the boarders while Marr is supposed to get you out of there. Before you can do anything to it, a huge fleet of Eternal Empire ships appears and boarding pods attach to the ship. The ship's sensors identify it as being associated with the "unknown force that attacked Korriban". Suddenly a probe appears, which doesn't seem that big a deal except that the music makes it clear that something exciting and dangerous is happening. You discuss how it doesn't make sense for Vitiate to have "fled" after what happened on Ziost. When you meet Darth Marr he explains that the former Emperor is "out there" and if you're a Force user your character will comment on feeling his presence too. Later you hear a Republic and an Imperial soldier speculate about whether Vitiate has been found yet. Like in this case you hear two Imperials talk about how they had a bet about whether Republic and Empire would be able to work together peacefully - one claims to have won the bet since nobody has been knifed yet, while the other argues that the mission isn't over yet. During my first playthrough I didn't realise that this could be turned off and spent the entire chapter being annoyed by how gimped my play was.Īs you move towards the bridge, you overhear background NPCs talking, something that also occurs frequently in the following chapters and helps a lot with setting the mood for each location if you're willing to listen. For new players there is a tutorial mode here that hides most of your abilities. You board the ship without a companion and get greeted by the ship's captain. Even after the events of Yavin IV and Ziost I found it a bit odd how it was implied that even as a hero of the Republic, your character was happy to oblige and trust Marr, but I guess the point is that after Ziost, everyone really has a strong interest in stopping Vitiate. Whether your character is Republic or Empire, you end up being called to Darth Marr's flagship. It takes you out of character a bit but creates a more cinematic experience in the sense that it gives you a bigger picture to worry about: The bad guys are up to something, what could this mean for me? Previously we were always more or less limited to our character's point of view (with Ziost taking some baby steps in this direction by showing us what Vitiate was up to in town even when we couldn't see him), so it's a pretty big step to suddenly show us, the players, events that we would have no possible way of knowing about in character. In a major departure from any of the previous stories, we start with a scene on the distant planet of Zakuul, showing Valkorion and Arcann. Remember Korriban Incursion? We sure cared a lot back then! It's established that the events of the trailer already happened, which kind of makes you wonder where your character was during that time and why especially Imperial characters aren't more concerned about planets like Korriban getting wrecked. This more than anything else immediately drove home to me that they are truly trying to reboot the game with this expansion, as it literally presents a whole new start within the game. KotFE's chapter one starts in typical Star Wars fashion, with an opening crawl. Unsurprisingly, this post will contain spoilers for the chapter in the title. I doubt that I'll get through all of them before chapter ten releases, but I that's okay. Since the first nine chapters of Fallen Empire have been out for over two months now, I thought it would be fun to have a somewhat more detailed discussion of each individual chapter.